Tag Far Cry 2

Response

Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…

Estus

In all the excitement over Dark Souls’ intricately detailed world, subtle storytelling, and tough-but-fair challenge, I think the simple extraordinary elegance of the estus flask is often overlooked. For those of you who are not familiar with the systems of…