Response
Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…
Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…
In all the excitement over Dark Souls’ intricately detailed world, subtle storytelling, and tough-but-fair challenge, I think the simple extraordinary elegance of the estus flask is often overlooked. For those of you who are not familiar with the systems of…
The line between playing games and watching them has been blurred once more, in a rather interesting way, by the huge success of Twitch Plays Pokemon. For those of you who aren’t familiar, Twitch Plays Pokemon is an event which…