Other Minds
I’ve been thinking about empathy, and about the role it plays in game design. There’s a fair amount of discussion of ‘empathy games’ – games created by and from the perspective of marginalized creators, games created to push you into…
I’ve been thinking about empathy, and about the role it plays in game design. There’s a fair amount of discussion of ‘empathy games’ – games created by and from the perspective of marginalized creators, games created to push you into…
Well I was supposed to put up a devblog yesterday, and through a unique cocktail of procrastination and forgetfulness I didn’t get around to that. So here it is a day late. Part of the reason is I wanted to…
Spent this week just going through the animations for the mask entity and changing them to be holding a spear instead of a knife. Very boring work, but necessary if I’m going to make the alternate spear version. Fortunately this…
So apparently slow weeks with only moderate productivity are just kind of where I’m at right now. I’m comfortable blaming that on Summer, at least partially. At this point I’ve started settling with just getting a few frames of animation…
Another slow week, primarily working on animation stuff. Most of the animation work wasn’t very good either, but eh once I create it it becomes easier to make it good, so still progress. Added turning animation to the walk cycle.…
Well I got the general case solution working, and I got all of the code I’d already written for the entity behavior copied over to where it needs to be, and I built it all and it all runs more…
Another week on programming this entity’s behavior. A few days in and I was getting close to having it all working when I ran into the dread disease programmitis, bane of programmers everywhere. No I’m not talking about carpal tunnel…
I started working on all of the behavioral programming stuff, then I got completely sidetracked for a couple of days when I realized that I didn’t have any centralized document with all of my story content in plain language. Up…
I’ve kind of been bouncing back and forth between making animations for this entity, trying to refine and build out the behavioral code, and going back and building out a production schedule. Animation-wise, I created a looking-around idle animation, a…
All the pathfinding stuff is in a place where it’s basically functional, just needs tweaking to make it look nice. This is really just as much an aesthetic and design problem as it is a programming one at this point,…