Magic/Routine
I don’t like spell-casting much in games. If I get the option between playing as a character who uses physical weapons and one who uses magic I will almost always choose the former – which is a bit odd when…
I don’t like spell-casting much in games. If I get the option between playing as a character who uses physical weapons and one who uses magic I will almost always choose the former – which is a bit odd when…
I am tired of video game protagonists. There’s a specific character that gets created over and over again when a video game designer asks themselves “what kind of person would only ever interact with the world through the barrel of…
I’ve noticed that when I get frustrated with playing a game, there’s usually a very specific way it happens. When I play, I keep in my mind a model of how the game works, what optimal and interesting play is,…
I’ve been playing a lot of Dishonored over the past couple of weeks, and I’ve been, for the most part, loving my time with it. Of course, the more I enjoy a game, the more frustrated I get with the…
Difficulty can serve several important roles in a game’s design: It can create an aesthetic sense of danger and foreboding, it can make the actions of the player feel more consequential, and it can push the player to vary their…