Eve DevBlog 24: Flow State
This week was mostly dedicated to writing out level flows. I’ve planned out most of Chapter 2 in general terms, and all that’s left to do to complete this phase of Chapter 2’s design is to plan out a few…
This week was mostly dedicated to writing out level flows. I’ve planned out most of Chapter 2 in general terms, and all that’s left to do to complete this phase of Chapter 2’s design is to plan out a few…
Weird weird weird week. Okay, so it started out pretty good actually. I started working on the animation for transitioning from idle to run, and made some pretty decent progress on that front: Not bad for a couple of hours…
Basically spent the entirety of this week wrestling with AS3’s 3d API. It’s not well documented and it’s not very elegant, but hopefully once I figure it out it will at least be fast. That said, after days of wrestling…
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…
I’ve been doing daily updates over at Eve’s new DevBlog, Titan Seed, but for those of you who are interested in the project but don’t feel like checking in daily I’m going to providing these weekly digests. Now, up until…
Those of you who follow this blog may have noticed I didn’t update today. Sorry! I’ve been putting all of my time and energy into getting a ball rolling that I’ve been talking about for a while, a sadly inert…
This will probably be a short one since I’m strapped for time at the moment. I’m running off of laptop batteries while my other laptop dumps all of my vital files (read: porn) onto an external hdd before it dies.…
I said I wouldn’t do this DevBlog update until I had some progress to update. Sorry about that, turns out I was lying. I guess I just took a week off. Not thrilled about it. I’ve been having to think…
Okay. Very minimal update this week, between holiday stuff and recovering from a cold I’ve had very little opportunity to work on Eve. Basically, all I’ve managed to accomplish is putting in an hour or so to get the sliders…
Yup. Holidays, finals, etcetera. It’s been a little bit difficult to find time to work on this project, and, as I keep on mentioning I’m getting frustrated with how slowly things are progressing but yeah. It can wait until next…