Join the Madness DevBlog, June 2022 – Worries
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
One of the biggest outstanding tasks on my list, from the moment I started this project thinking it was a one-month game jam project, has been that of the first boss. It has come to stand in my mind as…
In art, characters are designed and presented – every aspect of the character’s design was considered at some point along the way, and most have some sort of significance. Even in live-action films and theater, people are cast to embody…
The mechanics of a game shape our perception of its characters. Samus, of the Metroid series, was perceived as stoic and resourceful, largely because the design of Metroid demanded resourcefulness of its players and had no real way to express…
Well, missed last weeks update due to holiday craziness. I worked as much as I could, but it was pretty difficult to sneak time in for it between everything else that was going on. I’ve mostly been working on a…
It is difficult for games to create truly memorable characters. Because the characters who populate our worlds can behave in many different ways, based on the design of the game and the role they play within it, it’s an awkward…
The capability that games offer for self-expression is exciting, but can also be onerous. In much the same way as we are made uncomfortable by articles telling us what the way we move or dress or speak says about us,…