Better Mousetraps
I think if there’s one idea I’d seek to dismantle, it’s the idea that there’s a single correct way to do something. I believe that this approach creates problems for two reasons: First, similarity of approach tends to lead to…
I think if there’s one idea I’d seek to dismantle, it’s the idea that there’s a single correct way to do something. I believe that this approach creates problems for two reasons: First, similarity of approach tends to lead to…
It’s been a weird month in a completely different way from the way that last month was a weird month. I started off trying to do more animation work, but found myself making very little progress – a few frames…
I’ve been spending much of the last year, and particularly of the last couple of weeks, finally seriously pursuing a field of programming I’ve long found fascinating: Shaders. This is the perfect field for programmers who are also visual artists,…
After you spend a little while doing creative work, you tend to notice certain themes recurring throughout your creations. I have written here about my current project, EverEnding, but seldom in terms of its story and themes – I haven’t…
Stories are terrifyingly powerful in a way we frequently don’t notice. Everyone knows the difference between fiction and reality, or they think they do – and, indeed, they probably know the difference between real and fictional events, but that’s not…
This was not the best month for the project so far. As last month ended I was quitting caffeine and consistently having my ass kicked from the fatigue of doing so, and the tail end of that continued into this…
I watched the movie Synecdoche, New York last night. I say this, not to position what follows as a review, but to give context. I often worry that the connections my brain makes might come off as garbled nonsense to…
At the conclusion of last month’s DevBlog, I mentioned I’d be spending a couple of weeks house-sitting, and that I wasn’t sure what sort of work I’d be able to get done during that time but that I hoped to…
We think of art as something which we create and then put out in the world, where it affects others and perhaps, in some small way, changes them. What we often ignore or disregard is that in addition to being…
The lights are projections on slate-gray screens A sneak preview of a nuclear winter The orange seeps in like rusty water A sneak peek at a burning eternity Every moment is a tiny apocalypse The world is ending for somebody…