Message Mixology
When I was taking a mediocre English class, one of the things that I was taught, one of the things I subsequently rejected, was that a story must have a message. Some while afterwards, I changed my mind: I decided…
This was another weird month, in part due to a sort of mental backlash against the whole deadline thing from last month. While I didn’t quite reach said deadline, the whole perspective of this as a thing that could be…
First thing’s first: I didn’t hit the deadline. I didn’t honestly expect to, but it was worth a shot, and I think just considering the project in terms of a deadline helped guide my efforts in the right direction –…
I’ve noticed in myself that recently whenever I see gameplay footage of a new game I tend to have a kneejerk negative reaction. In part this is simply because I’ve gotten sick of a lot of game design and writing…
The power of empathy is an idea that is simultaneously talked about way too much while hardly being understood at all. There’s two things that we get wrong when we speak of using empathy to resolve conflict. We talk about…
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
This has been a productive month, though much of that productivity has been invested into small tweaks and improvements that it’s hard to say much about. As I continue work on this project, I’ve been trying to develop better and…
In animation “tweening” refers to creating the frames that smooth out the action and make it read as a single motion. Traditionally, the frames which define a motion – the “key” frames – would be drawn be the lead animator,…
Solving a problem is one of the most satisfying sensations in the world. Often this satisfaction is preceded by hours, days, months, or years of tedium and frustration as we struggle to understand the problem, collect the tools and skills…
“In my restless dreams, I see that town.” I miss Silent Hill. The games are still around, of course, and perhaps I ought to replay them – but you can’t really go back, and any replay is going to be…