EverEnding DevBlog 162: Annual
Well, another year passed, as they tend to do. And, as is common, I’m taking this as an opportunity to step back a bit and appraise where I’m at, both with this project and more generally. What have I achieved…
Well, another year passed, as they tend to do. And, as is common, I’m taking this as an opportunity to step back a bit and appraise where I’m at, both with this project and more generally. What have I achieved…
There are two reasons I didn’t get a lot done this week. One is pretty predictable: There was a holiday, and I spent some time on holiday stuff. It was pretty good. The other reason is that I spent a…
Making a lot of progress on AnxEdit, though I bogged down for a couple of days on the particulars of dragging and dropping frames on the timeline. It turns out things get a bit less intuitive when you add the…
Worked on AnxEdit this week. It’s kind of remarkable how much more quickly I can work when the territory is familiar – this really shines a spotlight on how much of the work I was doing before was actually sitting…
After a few days spent fixing some really sneaky and insidious bugs in the animation system, I’ve started in on creating an animation editor. Since the save file format of my animation files is .anx (animation xml), I’m calling this…