EverEnding DevBlog 120: Tuning
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
Collision detection mostly works and each day it gets mostly-workier. All that’s left, seemingly, is some special case collisions that don’t work well, mostly colliding the left and bottom sides against sloped ceiling tiles, which only comes up when making…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…