Problem Solutions
There’s a lot of talk right now around AI art, and I’ve mostly just patiently listened to it. However, more and more I feel the need to yammer at length about it, because several aspects of how this gets discussed…
There’s a lot of talk right now around AI art, and I’ve mostly just patiently listened to it. However, more and more I feel the need to yammer at length about it, because several aspects of how this gets discussed…
I still find it fascinating to think how often we make stories about machines rising up to destroy us. There’s probably a few anxieties tangled up together in these narratives, and it’s intriguing pulling on those threads to see where…
It feels, now, so naive to believe that higher resolutions, faster framerates, and more polygons could ever lead to something which appears truly real. Every step we take toward making things look realer becomes a step into the uncanny valley:…
Well I got the general case solution working, and I got all of the code I’d already written for the entity behavior copied over to where it needs to be, and I built it all and it all runs more…
Another week on programming this entity’s behavior. A few days in and I was getting close to having it all working when I ran into the dread disease programmitis, bane of programmers everywhere. No I’m not talking about carpal tunnel…
I started working on all of the behavioral programming stuff, then I got completely sidetracked for a couple of days when I realized that I didn’t have any centralized document with all of my story content in plain language. Up…
It is difficult for games to create truly memorable characters. Because the characters who populate our worlds can behave in many different ways, based on the design of the game and the role they play within it, it’s an awkward…
In games everything has a clear cause and effect. If you get your face stomped by a cyclops, it’s because you forgot to re-equip your Axe of Extravagant Evisceration after using the Feather Duster of Tidiness for that side-quest, or…