EverEnding DevBlog 125: Tiles
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…
Lots of distractions this week, but I got a good start in on designing all of the enemies for the game. At current count, there’s 27 standard enemy types, 4 ‘mini-boss’ enemies, and 4 real bosses. I’ll probably cut a…
I’m feeling a bit overwhelmed. Once in a while I realize that some part of this project is going to be a lot more work than I’d really considered, and I’m getting that feeling thinking about creating the different enemy…
Man. I hate writing updates after bad weeks where I don’t get much done. Still, it’s part of the job, and it helps keep me honest. Better to write the unpleasant update than to fail to write the unpleasant update.…
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
Collision detection mostly works and each day it gets mostly-workier. All that’s left, seemingly, is some special case collisions that don’t work well, mostly colliding the left and bottom sides against sloped ceiling tiles, which only comes up when making…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…