EverEnding DevBlog 85: Construction
Well, I spent a big chunk of this week skirting the edge of a minor stress breakdown, but other than that it wasn’t bad. I think I got a lot done. There may actually be a connection there, I’m not…
Well, I spent a big chunk of this week skirting the edge of a minor stress breakdown, but other than that it wasn’t bad. I think I got a lot done. There may actually be a connection there, I’m not…
It’s remarkable how much time one can spend on developing a game without getting into any goddamn content. I worry that maybe I’m doing this wrong, but I also kind of don’t think it matters. I’ll get better as I…
I hate it when I go through these long periods where I can’t even compile the game because too much is in flux. I am at this point completely overhauling the particle system, expanding it to support multiple different types…
This week ended up mostly being digging up bugs in old code and fixing them. I’m set on working on the detail editor next, but the more I think about it the more I realize that I didn’t really have…
Phew, this has been a busy week – but, at the end of it, a ton of progress has been made! First, the image browser is now perfectly functional. Here’s what it looks like: By typing into the filter box…
Lots of ups and downs this week. As I got closer and closer to finishing my album (AVAILABLE NOW!) the stress of having such a relatively substantial project mostly complete and yet not quite out there started to really eat…
It’s been a good week. The prototype panel is functional and the updated behavior editor works well, allowing re-ordering of behaviors and creation of new behaviors as well as easy access to all behavior control panels. Some buttons still need…
I made a bunch of progress on the entity editor. Making a lot of progress on the entity editor really made me feel even more like the past few weeks of minimal progress on non-essential aspects of the entity editor…
Another week developing interface stuff. I finally got the scrolling window working right and debugged, so I’ve started implementing all of my entity editor interface components using it, and I’ll be trying to spot other places where it might come…
For a lot of this week I ended up being out of town on a little family vacation, so there were a few days there where I couldn’t do much of anything. I don’t know, maybe I needed the break –…