EverEnding DevBlog 119: Blur
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
It’s strange how many games have announcers and narrators now. Though Bastion was noteworthy for the extent and character of its narration, the seeds were sown earlier – somewhere in the gap between the expected announcers of sports games and…
Collision detection mostly works and each day it gets mostly-workier. All that’s left, seemingly, is some special case collisions that don’t work well, mostly colliding the left and bottom sides against sloped ceiling tiles, which only comes up when making…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…
The parameter editor is pretty much done. It crashes whenever I try to do anything still, but all of the things that are supposed to make it do things are in place, so it’s just a matter of ironing all…
It took way damn longer than I meant it to and it was far more frustrating than I thought it would be, but the new entity system is fully armed and operational. I was going to use this space to…
This is the week I decided that a lot of what I had been doing was wrong and ended up completely reworking it. I can’t really claim to have made a lot of progress, since everything has kind of just…
moderate spoilers Space is fucking cool. I mean there’s a lot more to say about The Swapper, but I think that may be its most lasting impression of the game on my mind. No other 2d platformer has captured the…
Well, missed last weeks update due to holiday craziness. I worked as much as I could, but it was pretty difficult to sneak time in for it between everything else that was going on. I’ve mostly been working on a…