The Sneak Attack
I’ve been thinking about the role that humor plays in a narrative. We often regard humor as an end in and of itself, something that adds entertainment – who doesn’t like to laugh? This approach is natural and worthwhile, but…
I’ve been thinking about the role that humor plays in a narrative. We often regard humor as an end in and of itself, something that adds entertainment – who doesn’t like to laugh? This approach is natural and worthwhile, but…
I’ve been playing and replaying old Fallout games – there may be some kind of tenuous connection between that and the release of Fallout 4, but mostly I just finally got around to playing through New Vegas and that whetted…
It’s strange how many games have announcers and narrators now. Though Bastion was noteworthy for the extent and character of its narration, the seeds were sown earlier – somewhere in the gap between the expected announcers of sports games and…
moderate spoilers Space is fucking cool. I mean there’s a lot more to say about The Swapper, but I think that may be its most lasting impression of the game on my mind. No other 2d platformer has captured the…
[moderate spoilers for Neverending Nightmares] I like dreams, and stories about them. Though they never capture quite what it feels like to exist in a dream space, though they never quite emulate that constantly shifting boundary that builds itself based…
[Ending spoilers for Brothers: A Tale of Two Sons] I originally chose Brothers: A Tale of Two Sons as a game to write about because Transistor had taken a day or two longer than expected and I wanted something I…
[extensive spoilers for both Transistor and Bastion] It’s hard to put a name to the relationship between Transistor and Bastion. Is Transistor a successor? A spiritual sequel? A sister game? The relationship between the two is similar to that between…
People in dreams are perceived in reverse order. When we are awake, we see a face, a body, a set of mannerisms, a manner of dress, and we recognize the familiar, and we put a name to the person. In…
Sometime within the past 15 years or so, game developers collectively came to the realization that death sucks. They reacted to this by making games easier, by reducing the consequence for failure, by allowing the player to quickly get back…
There is a process which repeats, a cycle with no end in sight. As my skill grows, my ability to recognize my own flaws grows with it, and thus, from my perspective, it appears that I’m not growing more skillful…