Eve DevBlog 21: Tension
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…
Been a difficult week to get work done. I’m noticing how often I say that. Yeah, if it ain’t one thing it’s another. Gotta learn how to get work done even on the weeks when it’s hard to get…
Okay. Very minimal update this week, between holiday stuff and recovering from a cold I’ve had very little opportunity to work on Eve. Basically, all I’ve managed to accomplish is putting in an hour or so to get the sliders…
Lots of distractions, but some decent progress this week. I’ve got the Detail layer editor roughed in now, to the point where I can drag details around and get them where they need to be. It’s not a lot, but…
Yeah this isn’t working. I mean, I’ve been making good progress here, but I can do the extrapolation myself, and going at my current rate this project will take more than a year for sure, probably at least two. This…
Okay there’s a lot to go over here. First, the screenshot: Right here I’m experimenting with adding some simple but processor-intensive screen post-processing effects and I’ve finally gone ahead and added support for a static background image to be used…
It hardly bears mentioning at this point that things are crazy, chaotic, and depressing, so let’s just bypass that phase of the update and move on to the good stuff this week shall we? I’ve got the interface for the…
Okay. We’re making some progress here, despite everything. Things keep getting crazy, if anything crazier than they have been the past few weeks, but you know what? Maybe I’m acclimating. Well, I’ve been playing a lot of Hotline Miami, so…
Development continues, sort of. I continue to be frustrated at how slowly things are progressing, even as I reassure myself that these are mere temporary setbacks. It is very easy to recognize, in oneself, a determination that something be completed.…
Okay, after (mostly) wrapping up the map editor, I gotta say: I was pretty tuckered out. So I took a couple of days off, tried to pay off some of my sleep debt, wrote a couple of IMO pretty good…