EverEnding DevBlog 117: Intersection
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…
The parameter editor is pretty much done. It crashes whenever I try to do anything still, but all of the things that are supposed to make it do things are in place, so it’s just a matter of ironing all…
It took way damn longer than I meant it to and it was far more frustrating than I thought it would be, but the new entity system is fully armed and operational. I was going to use this space to…
This is the week I decided that a lot of what I had been doing was wrong and ended up completely reworking it. I can’t really claim to have made a lot of progress, since everything has kind of just…
Well, missed last weeks update due to holiday craziness. I worked as much as I could, but it was pretty difficult to sneak time in for it between everything else that was going on. I’ve mostly been working on a…
Controller input works perfectly as far as I can tell, and melee attack registration, health, and enemy destruction all work. The most major problem remaining is that of making entities affect the game state in a way that I can…
It’s been a pretty okay week. I fixed a bunch of bugs in the entity system, particularly in saving/loading data, and I decided after much deliberation that ‘EntityPrototype’ wasn’t actually a very accurate class name so I refactored everything to…
Syncing turned out to be fairly easy to implement once I decided how to approach it. I had a bit of trouble getting the character to move with the platform she was standing on, but that was mostly just because…
Things have been a bit chaotic with the holidays, but I have the inter-entity collisions basically working. I say basically because they detect each other properly and they block each other properly, but some issues have come to light regarding…