Living in Fear
A week or two ago I was watching someone play through the first Silent Hill game, and I was thinking about the role that combat plays in horror games. In many cases, the entire idea of combat has been phased…
A week or two ago I was watching someone play through the first Silent Hill game, and I was thinking about the role that combat plays in horror games. In many cases, the entire idea of combat has been phased…
For a long time I didn’t like to use a microphone while playing games. I’m still not thrilled about the idea of talking into my computer while playing with strangers, but I’ve gotten used to the concept enough to be…
Anyone who’s been playing games for a while has probably, by now, encountered the concept of experience points and leveling up in a number of different contexts. I find nowadays that I’m enjoying this design trope less, that I’m less…
Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? However, sometimes creating that fantasy of capability involves undermining…
Games, as a medium, have been rediscovering the art of the secret, of the hidden. For a while, around the mid ’00s, it was incredibly rare for games to be anything beyond just what they appeared to be – and…
They say whatever fails to kill you makes you stronger. Everyone knows it’s a lie, but we say it anyway because we so wish it were true. There are probably more accurate proverbs we could introduce: “Whatever makes you stronger…
PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped…
Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. Our only windows…
Evaluating art is difficult. Or, to be more precise, while the evaluation happens quite easily and naturally as we look back on our experiences with the work and judge the impressions they left upon us, what’s actually difficult is trying…
As someone who likes games, I find the vocabulary that people use to describe games that they didn’t like, or that they found frustrating and infuriating, quite interesting. When you describe a game as mean-spirited, unfair, or disrespectful of your…