Connections
A sense of humor is an important thing to have. I think people often underestimate the importance and functionality of humor – we think of humor as being the engine that powers jokes, that makes us laugh, that entertains and…
A sense of humor is an important thing to have. I think people often underestimate the importance and functionality of humor – we think of humor as being the engine that powers jokes, that makes us laugh, that entertains and…
Parables are a powerful tool. They are maps, life lessons encoded into little stories, encapsulated ways of understanding the world. However, what a parable is is as much our understanding of the tale as it is the tale itself –…
Anyone who’s been playing games for a while has probably, by now, encountered the concept of experience points and leveling up in a number of different contexts. I find nowadays that I’m enjoying this design trope less, that I’m less…
Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? However, sometimes creating that fantasy of capability involves undermining…
They say whatever fails to kill you makes you stronger. Everyone knows it’s a lie, but we say it anyway because we so wish it were true. There are probably more accurate proverbs we could introduce: “Whatever makes you stronger…
PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped…
Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. Our only windows…
As I both create and consume art it’s often striking just how much successions of considered changes and details, mountains of very specific decisions, leave only the vaguest impressions in the mind of the audience. I’m probably a more detail…
A work of art is both a single object and a collection of individual choices – sentences in a novel, assets in a game, instrumental parts in a piece of music, each of these is added and shaped with intent…
I’ve been watching old videos of the original The Binding of Isaac, and it’s strange looking back. As many huge improvements as Rebirth, the remake that came out a couple of years after, made to the base game, still it…