Tension
A few weeks ago I wrote about how insufficient the idea of all stories being rooted in conflict is – actually, I mostly wrote about how our assumption that conflict is the core of stories affects the way we design…
A few weeks ago I wrote about how insufficient the idea of all stories being rooted in conflict is – actually, I mostly wrote about how our assumption that conflict is the core of stories affects the way we design…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…
They say there’s no story without conflict. I don’t really understand why this is said so often and with such confidence, but that seems to be how we teach fiction-writing around these parts because I’ve heard it a lot. I…
The term role-playing is applied very loosely to games. Not only has it come to mean something completely different when used to describe video games than the pen-and-paper games that originated it, but it has drifted away from its obvious…
I don’t consider myself exceptionally awkward in social situations, but I don’t think I’m particularly comfortable in them either. Much of the time, particularly in emotionally loaded moments, I have no idea what to say – no idea what an…
You’re writing a story. You know what happens next – what has to happen next in order to complete the narrative arc you’ve been planning out. You’ve got a Big Picture you’re trying to paint, here. The only problem is,…
Death is omnipresent in games, but they mostly don’t like to acknowledge that. Dying in games is just a way of keeping score, a nice easily understandable failure state, something to be avoided, not experienced. In life, death is omnipresent…
Fictional lies pose an interesting challenge. With the (many) lies we encounter in our daily lives, we understand that there is a reality that these lies are purposefully misrepresenting – that, even if we don’t know the truth, there is…
A thing about video games that I wonder sometimes if people really understand is that they’re made to be completed by the player. Dark Souls is made to be completed. Cuphead is made to be completed. The most challenging (or…