Category Narrative Design

Tension

A few weeks ago I wrote about how insufficient the idea of all stories being rooted in conflict is – actually, I mostly wrote about how our assumption that conflict is the core of stories affects the way we design…

Response

Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…

Force

You’re writing a story. You know what happens next – what has to happen next in order to complete the narrative arc you’ve been planning out. You’ve got a Big Picture you’re trying to paint, here. The only problem is,…

Lies

Fictional lies pose an interesting challenge. With the (many) lies we encounter in our daily lives, we understand that there is a reality that these lies are purposefully misrepresenting – that, even if we don’t know the truth, there is…