Stories
The more one pays attention to things, the more one notices similarities. I’m spending a lot of time, now, writing– stories and essays, but they both have a similar rhythm. Exposition, twist, resolution. I can add more twist, or alternate…
The more one pays attention to things, the more one notices similarities. I’m spending a lot of time, now, writing– stories and essays, but they both have a similar rhythm. Exposition, twist, resolution. I can add more twist, or alternate…
My last full-time real-person job was as a developer of little Flash games, mostly promotional tie-ins with childrens’ cartoons. More recently, as you may have seen in the recent Eve DevBlogs, I’ve been working quite hard on creating my own…
There is something bleak and beautiful and strange about old games that will always pull at my soul. Is it nostalgia? Perhaps. Nostalgia is certainly a component. It’s always a bit strange seeing a movie I loved as a child,…
There is a satisfaction in getting something done– whether or not it is a thing which is useful. Action is fulfilling. It often feels wrong to stay in one place, it feels like the world is moving too fast for…
So this raises the question: Why games? Frankly, it didn’t have to be games for me. It could have very easily been literature or film or visual art. These are all forms which I find interesting, each of which I…
In Super Hexagon, the moment you cannot decide between two choices, the moment you hesitate, is nearly always immediately followed by the moment you die. This correlation is made abundantly clear by the paucity of choice within the game: You…
Apocalypses are interesting. First: How is that pronounced? Hard E? Rarely pluralized, is what I’m saying. Um. But that’s neither here nor there. We’ve just gone through another projected doomsday, with results similarly unimpressive to all previous doomsdays, and are…
Well, I can’t think of anything to write about. There are many interesting things to say and many interesting things to say about games but right now they elude me. It was guaranteed to happen at some point. A more…
“Simple things are never problems. Unfortunate, maybe, but if it isn’t complicated it isn’t really a problem.” The lie that makes video games so appealing to us is the idea that everything which is challenging is challenging in the same…
Wouldn’t it be nice to just have a stat sheet? My days are strange and chaotic and emotionally draining. There seem to be a lot of storms at varying levels of metaphoria. I don’t want to complain, I just want…