Eve DevBlog 42: Rolling Along
So, as implied by the last update, right now I’m taking a hard look at what needs to be done to get this game into an alpha phase: Getting everything so that it works on the most fundamental level, ready…
So, as implied by the last update, right now I’m taking a hard look at what needs to be done to get this game into an alpha phase: Getting everything so that it works on the most fundamental level, ready…
Usually it’s a tennis ball: Sometimes (not often), still recognizable as such. She digs it out from among the tall weeds and brings it to me, and I throw it, and she runs out and grabs it and brings it…
After how quickly and intensely I progressed during TIGJam, this week felt like a slog through molasses, but looking back on it things actually went pretty decently. I’ve got a basic menu system implemented now, which isn’t much to look…
Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…
TIGJam went fantastically and I got a ton of work done, but now I’m back home and trying to find a new rhythm to settle into after the jam. It’s not made any easier by the sun abruptly noticing it’s…
Here’s something that sucks: The people who are closest to me, the people who I’d most like to impress and astound with my work, they’ll probably never be able to see it the way that other people do. Because I…
Had a couple of off days this week, but made up for it with a run of programming days that ranged from okay to great and some solid writing progress. I’ve been working on figuring out animation issues, which also…
The tricky thing about procrastination is how satisfying it is. Say what you will, when your problem is that you’re stressing over a deadline, just doing nothing and letting the deadline slip is a definite solution to that problem, and…
We are so often so inundated with sound that being in a genuinely quiet environment is a strangely potent experience. Right now, the weight of the silence is sufficient enough that I feel obtrusive by tapping at the keyboard, and…
Playing Dark Souls has gotten me thinking about the different ways that games structure their world. I really want to describe, in a concrete way, what makes exploring the world of Dark Souls feel like such a different experience from…