Category Game Design

Shovel Knight

Every aspect of a game communicates something about the overall experience of the game. It’s very easy, and very common, for these signals to be confusing and conflicted: Yet it’s hard to say definitively that these conflicts are flaws or…

Balancing Numbers

There’s an issue I’ve noticed comes up a lot in game design, particularly when it comes to balancing items and abilities against each other: The differentiation and conflation of absolute and relative values. Here’s the first place I noticed it:…