Hidden
Games, as a medium, have been rediscovering the art of the secret, of the hidden. For a while, around the mid ’00s, it was incredibly rare for games to be anything beyond just what they appeared to be – and…
Games, as a medium, have been rediscovering the art of the secret, of the hidden. For a while, around the mid ’00s, it was incredibly rare for games to be anything beyond just what they appeared to be – and…
They say whatever fails to kill you makes you stronger. Everyone knows it’s a lie, but we say it anyway because we so wish it were true. There are probably more accurate proverbs we could introduce: “Whatever makes you stronger…
PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped…
Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. Our only windows…
As someone who likes games, I find the vocabulary that people use to describe games that they didn’t like, or that they found frustrating and infuriating, quite interesting. When you describe a game as mean-spirited, unfair, or disrespectful of your…
A work of art is both a single object and a collection of individual choices – sentences in a novel, assets in a game, instrumental parts in a piece of music, each of these is added and shaped with intent…
I’ve been watching old videos of the original The Binding of Isaac, and it’s strange looking back. As many huge improvements as Rebirth, the remake that came out a couple of years after, made to the base game, still it…
Pong and other early arcade games feel so primitive to us now in 2017. It seems intuitive to credit technological advances for the massive difference in complexity between the light arcade games of 35 years ago and the many more…
One of the hardest lessons for me when it comes to art is that it’s not always possible to take a piece that is unsatisfactory and work on it for long enough to make it good. This is counter-intuitive, especially…
The scariest thing about art to me now is not the tyranny of the blank page, but the certainty when I begin that I have no real idea where I’m going. I have meticulously planned out every moment of my…