Category Game Design

The Great Unknown

I find randomness a fascinating topic. Core to many game designs, a hint of randomization can cause the possibility space to explode in many directions, create a sense of mystery and possibility, and convert simple puzzles with straightforward solutions into…

Wildfrost

After Slay the Spire released into Early Access in 2017 and was one of the best-designed games ever made, a wave of roguelike deckbuilders inevitably followed. Most of these were, I would say, pretty uninteresting — Slay the Spire excels…