Turncoat DevBlog 2: Focus
I’ve been spending a lot of the last week trying to figure out if I really want to be working on this game and, if so, how I want to go about working on it. I’m trying to sort out…
I’ve been spending a lot of the last week trying to figure out if I really want to be working on this game and, if so, how I want to go about working on it. I’m trying to sort out…
I finally started in on the entity editor. It’s obviously still got a ways to go, but some important components are in place already. The green bar on the left holds a complete list of all placed entities in the…
So many distractions. So much winter. So much sleepiness. Finishing up the map editor is taking a slightly absurd amount of time. Admittedly, that’s partially because I spent all weekend and most of my free energy working on Ludum Dare,…
This is going to be a short one, both because I’m really tired and because there’s not a lot to report. Work has been steadily progressing on migrating to Haxe All of the compile errors have been fixed now, and…
Well! I’m probably way behind my non-existent schedule on this, but progress is progress. I have, now, a complete outline of the game. All of the levels, all of the enemies, all– well, okay, most– of the secrets, the bosses,…
Been a difficult week to get work done. I’m noticing how often I say that. Yeah, if it ain’t one thing it’s another. Gotta learn how to get work done even on the weeks when it’s hard to get…