Category Essays

Challenging

Difficulty has come back into fashion for video games. Many games now specifically go out of their way to cultivate a reputation as especially difficult, whereas not too long ago it was common for designers to regard any failure of…

Good Play

I’ve noticed that when I get frustrated with playing a game, there’s usually a very specific way it happens. When I play, I keep in my mind a model of how the game works, what optimal and interesting play is,…

Context and Command

Context-sensitive controls have been around a lot longer than we tend to think. The phrase became commonplace when used to describe third-person action games around the early 2000’s that used cover systems and the like, implementing one button press for…

Synecdoche

There’s a way of talking about games that’s begun to bother me – most games, when we describe and discuss them, particularly in comparison to one another, tend to get boiled down to one or two focal points, a gimmick…

The Future

It can be difficult these days to create art. Art is an abstracted way of speaking to the world at large, over the boundaries of time and distance, and it’s very difficult to remain motivated to articulate ideas into concrete…