Normal Mapping
I always had trouble identifying with the parts of kids’ cartoons where the main character wishes they were normal. I think that this is partially an indication of privilege: I’ve never really had to suffer much for being a weirdo.…
I always had trouble identifying with the parts of kids’ cartoons where the main character wishes they were normal. I think that this is partially an indication of privilege: I’ve never really had to suffer much for being a weirdo.…
Generally speaking, I want to make games. Specifically speaking, making an actual game of the sort I want to make is a nightmare proposition. Games take a tremendous amount time and of energy to create, and for many years I’ve…
Art is like clothing: It displays and it conceals at the same time. We open parts of ourselves to the world while closing off other parts, we express our self through artful concealment – projecting our light in certain particular…
Sometimes making art is as natural as breathing or sweating or speaking and you just need to figure out a way to bottle it. Sometimes making art is like trying to hold your mind in the shape of a mold…
Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…
Every day that passes, the events in our lives create for us a unique blend of experiences and emotions. Most of the time these aren’t very interesting, but every once in a while it creates something incredible, a moment of…
A few nights ago I was wedged between my bed and the shelves I was trying to cram into my closet. I was soaked in sweat, and resting my head against the flimsy particle board backing of the shelves, which…
I finished my playthrough of Sekiro a couple of weeks ago, and I’ve had some time to sit and reflect on the experience. If you aren’t familiar with Sekiro, it’s the newest game by From Software, developers of the Dark…
It’s been a little while since I posted. Once habits are broken they can be difficult to mend, but since circumstances always eventually substantiate to break them, learning how to reestablish a good habit becomes a necessary skill. Creativity isn’t…
Playing games is largely a process of exploration. Often this is in a very literal sense, where you’re given a simulated physical space and part of the challenge is learning the ins and outs of it, but just as often…