November 2018: P1aySpace ZER0
The first of what will hopefully be many monthly projects is complete! This ended up being a little bit more along the lines of a prototype than a complete game, but I expect that most of them will – and…
The first of what will hopefully be many monthly projects is complete! This ended up being a little bit more along the lines of a prototype than a complete game, but I expect that most of them will – and…
I always love hearing about the points in game development where a big decision was made not to do something. Every game has moments like that – cut features, changes in design focus, unused assets – and they’re always fascinating,…
This week my first attempt at a legendary difficulty campaign of the XCOM 2 expansion, War of the Chosen, went down in flames. Also this week, I started my first real and persistent attempts at learning Unity and building a…
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…