EverEnding DevBlog 104: Numbers
Um, you might have noticed that the last two updates had the same name and number. I copy old posts as a template so I don’t have to dig up the header image every time, and once in a while…
Um, you might have noticed that the last two updates had the same name and number. I copy old posts as a template so I don’t have to dig up the header image every time, and once in a while…
Another one way behind schedule. It took a bit of finagling, but I think the new name system for particles is working correctly. I’ve added a field to edit the particle name into the editor, but it still needs to…
Unsurprisingly, there have been complications. Foremost among these is a feature that I forgot I needed for particle effects to work properly, at full flexibility and power: The ability for a single particle to change type. I know I’m going…
I’m doing a terrible job of getting these out on-schedule. I think I keep wanting to have some solid progress to show before each update, so on weeks where I’m a bit behind I tend to procrastinate on the devblogs…
Wow it sucks that this is going to be the 100th update, because this was actually a pretty shit week for productivity. If I’d realized sooner that this was going to be number one-hundred, maybe I could have tried to…
I completely forgot to write a devblog yesterday. Changing up my schedule a bit is completely throwing off my sense of what to do when. So what have I been up to? I got all of the game’s menus except…
I’ve been spending a lot of the last week trying to figure out if I really want to be working on this game and, if so, how I want to go about working on it. I’m trying to sort out…
In this stupid house, the only place I can afford to live at the moment, with inconsiderates who leave messes and fail to maintain the property – in a web of decisions going back decades, schools and friends and identities…
I don’t have a header for this project. I should probably come up with one sometime here, but that’s a low priority in the greater scheme of things. I’m not feeling too great today, so here’s where the project’s at:…
This is a weird one. Well, first let’s talk about where I’m at with the detail editor. The behavior editor is getting close to finished now: It’s kind of ugly, but it doesn’t have to look nice, and all of…