EverEnding DevBlog 165: Framing
Weird week, though I know I say that a lot. Took a first run at trying to work on AnxEdit concurrently with the game, which worked alright for the first couple of days, while I built out a general task…
Weird week, though I know I say that a lot. Took a first run at trying to work on AnxEdit concurrently with the game, which worked alright for the first couple of days, while I built out a general task…
I went to New York and back, which is why I didn’t have an update last week. I had a real nice time, but it was also super exhausting. I took the opportunity, however, to do some thinking. About how…
I’m a few thousand miles away from home and very busy this week, so uh, no progress to report. No dev to blog. Updates resume next week.
Well, another year passed, as they tend to do. And, as is common, I’m taking this as an opportunity to step back a bit and appraise where I’m at, both with this project and more generally. What have I achieved…
There are two reasons I didn’t get a lot done this week. One is pretty predictable: There was a holiday, and I spent some time on holiday stuff. It was pretty good. The other reason is that I spent a…
Making a lot of progress on AnxEdit, though I bogged down for a couple of days on the particulars of dragging and dropping frames on the timeline. It turns out things get a bit less intuitive when you add the…
Worked on AnxEdit this week. It’s kind of remarkable how much more quickly I can work when the territory is familiar – this really shines a spotlight on how much of the work I was doing before was actually sitting…
Spent the first couple of days this week working on the character design. Once I got the idea down I stopped work on the picture, so it’s still kind of sketchy – which, with the digital painting style I was…
The stone throwing version of the entity is like 90% done now. The only remaining stuff to do is to add a couple of animations, which are really just some of the knife animations with the knife layer turned off…
This was a programming kind of week. Very quickly into trying to implement the throwing animation I created last week, I realized that my current system for creating animation commands wasn’t going to cut it. The system, as it existed…