Fallout
I’ve been playing and replaying old Fallout games – there may be some kind of tenuous connection between that and the release of Fallout 4, but mostly I just finally got around to playing through New Vegas and that whetted…
I’ve been playing and replaying old Fallout games – there may be some kind of tenuous connection between that and the release of Fallout 4, but mostly I just finally got around to playing through New Vegas and that whetted…
Spent the first couple of days this week working on the character design. Once I got the idea down I stopped work on the picture, so it’s still kind of sketchy – which, with the digital painting style I was…
I’ve kind of been bouncing back and forth between making animations for this entity, trying to refine and build out the behavioral code, and going back and building out a production schedule. Animation-wise, I created a looking-around idle animation, a…
All the pathfinding stuff is in a place where it’s basically functional, just needs tweaking to make it look nice. This is really just as much an aesthetic and design problem as it is a programming one at this point,…
I’m super ready to be not working on pathfinding any more, but it keeps not being done. What was supposed to be a couple of weeks of work has turned into about a month of noodling. I feel like I…
Made bits of progress in lots of different areas this week. I started off working on the tilesets, but quickly realized that tiles by themselves would probably look pretty lousy for representing more natural looking environments, of which the starting…
The biggest difference between Super Hexagon and other similar games, fast paced reaction endurance challenges like Flappy Bird and Canabalt and Race the Sun, is that the presentation is inverted. You aren’t running away from or towards anything, but rolling…
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…
Yeah. the title just didn’t feel quite right without an exclamation mark. I’m not sure why ‘JazzPunk!’ isn’t the official title, because if any game deserves exclamation marks it’s this one. The entire experience of JazzPunk revolves around Surprise! With…