Rebirth
I’ve been watching old videos of the original The Binding of Isaac, and it’s strange looking back. As many huge improvements as Rebirth, the remake that came out a couple of years after, made to the base game, still it…
I’ve been watching old videos of the original The Binding of Isaac, and it’s strange looking back. As many huge improvements as Rebirth, the remake that came out a couple of years after, made to the base game, still it…
It’s been a bit of a slow month for work on the EverEnding project for reasons which are largely obvious. About 10 days of the last 30 were taken up with a big holiday trip, under which circumstances I wasn’t…
One of the hardest lessons for me when it comes to art is that it’s not always possible to take a piece that is unsatisfactory and work on it for long enough to make it good. This is counter-intuitive, especially…
As games have become larger and more complicated, development teams have grown bigger – and, as development teams have grown bigger, we break down the work that needs to be performed on a game into smaller and more specific categories…
This was an eventful month! Following my devblog post last month, I started sharing the project on a couple of game dev forums, and through a logical process which eludes me now 30 days later determined that a) I wanted…
I worked on two major things this month. First was the rolling animations, which are the two most complex animations in the main character’s animation set, with the possible exception of the running animations. I’ve gotten better at doing animations…
Another month, another set of animations. At this point I’ve got all of the basic movement animations nailed down, so next up is fixing minor issues with them and expanding out into the special movement and attack animations. These animations…
It’s going better now. Rather than hammering my head constantly against the glacial mass of animation work that needs to be completed, I’m approaching the project from many angles now, largely with a view towards completing a vertical slice of…
I’ve noticed something. Whenever I end up being busier than I thought, or more tired than I thought, or time otherwise gets away from me and I don’t get as much done as I wanted to, it’s generally whatever daily…
It’s been a few weeks since the last update. I went on vacation, and also I had to figure some things out. When not on vacation, I’ve been working verry slowly on animating the main character of the game. To…