Join the Madness DevBlog: May 2021
I ended up spending about half of May visiting family, since I finally got vaccinated, so I don’t have a ton of new progress to share right now – but I do have a number of new ideas, and there’s…
I ended up spending about half of May visiting family, since I finally got vaccinated, so I don’t have a ton of new progress to share right now – but I do have a number of new ideas, and there’s…
At the end of last month’s update, I mentioned that my entire work schedule was being taken over by starting a game jam project called “Join the Madness”, and that this project’s scope threatened to balloon way out of control.…
While as an artist I am generally fascinated with the study of technique, and the methods of self-improvement necessary to attain it, I find myself less and less interested in art which exists solely or primarily to be a showcase…
There are two kinds of bad procedural content: The first is the generic kind, made by connecting a bunch of random rooms and hallways together, all technically unique but functionally identical. The second is made by connecting pre-authored pieces together…
I think if there’s one idea I’d seek to dismantle, it’s the idea that there’s a single correct way to do something. I believe that this approach creates problems for two reasons: First, similarity of approach tends to lead to…
It’s been a weird month in a completely different way from the way that last month was a weird month. I started off trying to do more animation work, but found myself making very little progress – a few frames…
I’ve been spending much of the last year, and particularly of the last couple of weeks, finally seriously pursuing a field of programming I’ve long found fascinating: Shaders. This is the perfect field for programmers who are also visual artists,…
At the conclusion of last month’s DevBlog, I mentioned I’d be spending a couple of weeks house-sitting, and that I wasn’t sure what sort of work I’d be able to get done during that time but that I hoped to…
Last month I had just started working on a system for transforming the color of sprites. I finished it pretty early on into this month, and immediately afterward made an post-processing effect which performed the same effect but across the…
Well, for once something I thought would take a week actually took a week! The intro came together pretty quickly since I had it all planned out, and I had most of the timeline together within a day or two.…