Join the Madness DevBlog, June 2022 – Worries
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
This has been a productive month, though much of that productivity has been invested into small tweaks and improvements that it’s hard to say much about. As I continue work on this project, I’ve been trying to develop better and…
At the time of last month’s development update, I’d just managed to finalize the layout of the inventory screen, but was struggling to get it fully implemented. After much strife I managed to figure out enough of Unity’s UI system…
“In my restless dreams, I see that town.” I miss Silent Hill. The games are still around, of course, and perhaps I ought to replay them – but you can’t really go back, and any replay is going to be…
March is over, marking the one-year mark since I started working on this project – a project which was originally meant to last one month. I’m not sure how to feel! Obviously I didn’t expect this game to take this…
With one thing and another, it’s tough to get much done during December, so almost all of the progress in this update happened in either the first or last week of the month. As I mentioned at the end of…
One of the biggest outstanding tasks on my list, from the moment I started this project thinking it was a one-month game jam project, has been that of the first boss. It has come to stand in my mind as…
Last month I said I wanted to get a few enemies done to flesh out these early areas. I also said, somewhat optimistically, that I thought I might be able to do them all in a week – this turned…
It’s only been a couple of weeks since the last update – I’ve been letting these updates drift later and later behind schedule and into mid-month, and now finally trying to adjust it back to the start of the month…
This one-month project persists in being a not-one-month project, and I’m surprisingly fine with that. What drove me crazy with EverEnding, and which frankly still hangs over my head to some degree, is not knowing when or if it will…