Eve DevBlog 48: Attack Approach
This attack animation turned out to be the most challenging since I did the run cycle, but I think I’ve gotten it, if not necessarily perfect yet, pretty dang good. Good enough that I’ve decided to move on to the…
This attack animation turned out to be the most challenging since I did the run cycle, but I think I’ve gotten it, if not necessarily perfect yet, pretty dang good. Good enough that I’ve decided to move on to the…
Well, for the most part it was just another week of hammering away at collision problems. I actually feel like I’m making steady progress on that front: The character tracks the surface of slopes mostly correctly now, and I actually…
Okay! Time is kind of all starting to melt together into one undifferentiated mass in my mind right now, which is a sensation I associate with productivity, so it may have been a good week. Let’s find out! Item 1:…
So, as implied by the last update, right now I’m taking a hard look at what needs to be done to get this game into an alpha phase: Getting everything so that it works on the most fundamental level, ready…
TIGJam went fantastically and I got a ton of work done, but now I’m back home and trying to find a new rhythm to settle into after the jam. It’s not made any easier by the sun abruptly noticing it’s…
Had a couple of off days this week, but made up for it with a run of programming days that ranged from okay to great and some solid writing progress. I’ve been working on figuring out animation issues, which also…
This week I was more or less constantly harried by real life obligations and stresses which made work on the project difficult. I kept my head in the game, so to speak, but boy am I feeling the stress at…
This was a pretty good week. I managed to eventually struggle my way through the first part of chapter 3, The Descent, a task which proved to be far more difficult and greater in scope than I had imagined it…
Weird weird weird week. Okay, so it started out pretty good actually. I started working on the animation for transitioning from idle to run, and made some pretty decent progress on that front: Not bad for a couple of hours…
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…