Difficulties
It’s not that I don’t have things to write about. I do. And it’s not that I can’t think of the words to say what I want to say. I can. It’s that the thread connecting one idea to the…
It’s not that I don’t have things to write about. I do. And it’s not that I can’t think of the words to say what I want to say. I can. It’s that the thread connecting one idea to the…
I have gotten very very little done over the last couple of weeks. I don’t feel super guilty about it or anything, because I’ve actually been pretty busy, first with a road trip to visit family and then with Thanksgiving…
Over the past few days, I’ve been thinking about my animation system. I’ll get into the decisions made regarding that tomorrow, but I want to get into the process I used for making those decisions, and what it means to…
Some people make art like glass, venting their heat against the earth until it gives way, melts and fuses, and giving it shape through the circumstances of wind and breath that brought it into being. Some people make art like…
Well I was supposed to put up a devblog yesterday, and through a unique cocktail of procrastination and forgetfulness I didn’t get around to that. So here it is a day late. Part of the reason is I wanted to…
This is a horror story. I missed my chance. It was Halloween a couple of weeks ago. But, you know, this isn’t the right kind of horror story for Halloween. Halloween is a time for the not-quite-scary, the weird and…
Spent this week just going through the animations for the mask entity and changing them to be holding a spear instead of a knife. Very boring work, but necessary if I’m going to make the alternate spear version. Fortunately this…
The problem with dialogue system components in RPGs tends to be that they’re components in RPGs. I’ve been playing Fallout: New Vegas: This game, like the earlier Fallout games, is premised on making important dialogue choices which can have a…
Spent the first couple of days this week working on the character design. Once I got the idea down I stopped work on the picture, so it’s still kind of sketchy – which, with the digital painting style I was…
Over time I’ve started moderating my consumption of media the same way one might moderate their consumption of food or of drugs – by closely monitoring how I feel and react afterwards, what the short and long term effects are,…