EverEnding DevBlog, March 2017: Masked
In a bit of a weird spot right now. I’ve been working on doing the animations for the first and likely most complex non-boss enemy of the game, and I’m starting to feel a bit depressed about it. Working on…
In a bit of a weird spot right now. I’ve been working on doing the animations for the first and likely most complex non-boss enemy of the game, and I’m starting to feel a bit depressed about it. Working on…
It’s hard to be critical without becoming a curmudgeon. There’s a natural process that occurs: I have an opinion about a game or other work. Someone disagrees with that opinion. To defend my opinion, I restate it in new terms,…
It’s hard to know how to feel about all of those games and books and shows that have been recommended to me and that I’ve never had a chance to check out; and all those games and books and shows…
As I both create and consume art it’s often striking just how much successions of considered changes and details, mountains of very specific decisions, leave only the vaguest impressions in the mind of the audience. I’m probably a more detail…
I’m doing a terrible job of sticking to the schedule I came up with. I keep getting sidetracked by new tasks, improvements or things I forgot to put on the schedule. This last month, I finally got around to looking…
We are all artists, with our masterpiece being ourselves. Every gesture, every word, is a work of performance, crafted through habit, from the day we are born. We shape ourselves based on audience polling: It’s not quite an applause meter,…
A work of art is both a single object and a collection of individual choices – sentences in a novel, assets in a game, instrumental parts in a piece of music, each of these is added and shaped with intent…
Freedom of speech has limits. Some people probably will get angry just at reading those words, but they’re also completely self-evident: Ordering the murder of another person is illegal; Spreading harmful rumors is illegal; giving false testimony in court is…
Right around the time I was writing last week’s post I felt a suspicious itch in my nose that meant I was maybe getting sick. Then I got sick. I was pleased at how accurate my nasal observations had been,…
It’s been kind of a strange month for the project. I’ve made next to no progress on the task list I’ve created for the game, but I’m still largely satisfied with the work I’ve done. That is to say, I’ve…