I don’t like making recommendations.

Other people seem to be very comfortable with it. For many, the calculation seems quite straightforward: “I enjoyed it, so I recommend it. I didn’t enjoy it, so I don’t recommend it”. I envy the simplicity of this approach; merely contemplating it fills me with anxiety.

Here is a partial sampling of the things I worry about when I am considering recommending something:

  1. Did I enjoy it?

  2. Does the fact that I enjoyed it imply a likelihood that this person I’d recommend it to would enjoy it?

  3. Do I think my enjoyment reflects well on me?

  4. If they don’t enjoy it as much as I did, will I resent them for it?

  5. If they don’t enjoy it as much as I did, will they lose respect for me for recommending something bad?

  6. If they do enjoy it as much as I did, will they never shut up to me about it?

  7. Will they enjoy it for the wrong reasons and I’ll have to pretend to agree with them?

  8. If I recommend it to them, will they resent the implicit pressure to engage with that recommendation and never actually check it out when otherwise they might have done so independently?

  9. If I recommend it to them, will I make them feel so pressured that, when they eventually do check it out, it becomes a joyless exercise?

And so on.

Maybe the issue is that I don’t really believe in mass communication. All communication ultimately boils down to a connection between two people: One, encoding a thought process into words and gesture, the other interpreting that through their understanding of verbal and body language. It is so personal: How can a general statement like “You should check out this awesome game” make any sense if it isn’t tailored for one specific person? How can we declare that something is good or worthwhile without taking into account specific tastes?

Most often we just don’t. Critics talk about their personal experience, what worked for them or didn’t work for them, trusting the reader to measure that described experience against their own preferences to decide whether this seems like a worthwhile experience. However, the audience for video games criticism is notoriously hostile towards these sorts of personal experiential statements, which puts game critics in quite a pickle since it’s really the only way to actually evaluate anything in a way that makes sense.

All of this might seem like splitting hairs. It might seem like I’m willing to take every step that one would associate with a recommendation or endorsement – the enthusiastic and specific praise, the testimonial, the frequent mention of interesting and unique features – but detest taking the final step of saying “you should go play/read/see/eat that game/book/movie/pasta.”

God help me if I ever get popular enough to acquire some kind of sponsored monetary backing – my anxious honesty will be my undoing. Actually, my anxious honesty may already be largely responsible for my lack of being done in the first place.

Anyway Hollow Knight is a good game, Colossal is a good movie, 1Q84 is a good book and basically all pasta is good.

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