Random
What is randomness? We tend to imbue the term with more authority than it ought to have, to invoke an ideal of completely unknowable numbers and events that come from nowhere, from nothing, beyond nature, supernatural. However, all of the…
What is randomness? We tend to imbue the term with more authority than it ought to have, to invoke an ideal of completely unknowable numbers and events that come from nowhere, from nothing, beyond nature, supernatural. However, all of the…
This week my first attempt at a legendary difficulty campaign of the XCOM 2 expansion, War of the Chosen, went down in flames. Also this week, I started my first real and persistent attempts at learning Unity and building a…
I’ve noticed that when I get frustrated with playing a game, there’s usually a very specific way it happens. When I play, I keep in my mind a model of how the game works, what optimal and interesting play is,…
I’ve been playing a lot of XCOM 2 recently, and after a discussion on the differences between it and its precursor the other day I started thinking about the nature of decisions in games. In XCOM (the first one), you’re…