Tag Justice
Gray Areas
In games, actions have consequences. This is broadly true in all cases: The game is defined by its reactions to the actions you take within its spaces. However, when we talk about games – and when games talk about themselves…
Vigilance
It’s easy to stop seeing things. Playing Super Hexagon, it’s easy to get lulled into believing you know what the pattern is even when you haven’t been looking closely, to dodge what you believed the obstacle was only to run…
Justice
I generally haven’t watched much in the way of television over the last decade or so – little bits here and there, occasionally bingeing on a series or seeing an episode or two at someone else’s house. Over the last…
Empirical
As time goes on and I write more posts for Problem Machine, I notice certain themes emerging, repeating themselves in slight variation. One of these is the idea that there are no good or bad elements of game design, only…
Passing Time
In 1995 when Chrono Trigger came out, I would have just turned 12. I stayed up through the Summer nights of Sacramento, playing until 5 in the morning on the cracked naugahyde couch in my dad’s living room. 20 years…
