Tag Dark Souls

Ornate

Game graphics have increasingly emphasized their ability to capture fine detail – details such as skin texture, fine creases in fabric, and ornate stone and metalwork. We’ve increased poly count, we’ve gone from flat textures to bump maps to normal…

Trust

Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…

Challenging

Difficulty has come back into fashion for video games. Many games now specifically go out of their way to cultivate a reputation as especially difficult, whereas not too long ago it was common for designers to regard any failure of…

Synecdoche

There’s a way of talking about games that’s begun to bother me – most games, when we describe and discuss them, particularly in comparison to one another, tend to get boiled down to one or two focal points, a gimmick…