Tag Braid

Cross-Pollination

I admire innovative game design. It’s always fascinating to see new ideas for expressing things through gameplay, new ideas for things to be expressed through gameplay, new ideas for what sorts of play could even be considered a game. At…

Synecdoche

There’s a way of talking about games that’s begun to bother me – most games, when we describe and discuss them, particularly in comparison to one another, tend to get boiled down to one or two focal points, a gimmick…

The Contract

Rules are most of what defines a game, but there tends to be a method, a principle, by which a game’s rules are applied, and these principles, the meta-rules that dictate the design of the game to the designers, are…